Large City: Tan-yöf Med

Tan-yöf Med

Tan-yöf Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceLithrhinde County
RegionFomba Mōtsyarvo̠ Forest
Founded1353
Community LeaderChief Trtë Gheengiabash
Area516 km2 (206 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2762 m (9061 ft)
Average Yearly Precipitation276 cm/y (108 in/y)
Population121072
Population Density234 people per km2 (587 people per mi2)
Town AuraTransmutation
Naming
Native nameTan-yöf Med
Pronunciation/tan/ /jo˞f/
Direct Translation[toy] [snake]
Translation[Not Yet Translated]

Tan-yöf Med (/tan/ /jo˞f/ [toy] [snake]) is a temperate Large City located in the Lithrhinde County of the Viceroyalty of Rosid.

The name Tan-yöf Med is derived from the Wood Elvish language, as Tan-yöf Med was founded by Colleen Igegri, who was culturaly Wood Elven.

Climate

Tan-yöf Med has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -3°C (27°F). Tan-yöf Med receives an average of 276 cm/y (108 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Tan-yöf Med covers an area of nearly 516 km2 (206 mi2), and an average elevation of 2762 m (9061 ft) above sea level.

Overview

Tan-yöf Med was founded durring the late 14th century in spring of the year 1353, by Colleen Igegri. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Colleen Igegri.

Tan-yöf Med was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Tan-yöf Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tan-yöf Med is buildings are arranged arround a network of broad cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Tan-yöf Med's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Tan-yöf Med hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Tan-yöf Med is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Tan-yöf Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Tan-yöf Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tan-yöf Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tan-yöf Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tan-yöf Med's parks.

Tan-yöf Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tan-yöf Med.

Tan-yöf Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tan-yöf Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tan-yöf Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tan-yöf Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tan-yöf Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tan-yöf Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tan-yöf Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tan-yöf Med's public wards, blessings, and other arcane systems.

Tan-yöf Med has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Tan-yöf Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tan-yöf Med's grid is powered by a boiler and turbine based power plant.

Tan-yöf Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tan-yöf Med has a first rate hospital which caters to anyone in need of long term medical care.

Tan-yöf Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Tan-yöf Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tan-yöf Med's natural decorations nor waterways.

Tan-yöf Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tan-yöf Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tan-yöf Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tan-yöf Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tan-yöf Med's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Tan-yöf Med sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Feyling near Tan-yöf Med are known to be more aggressive than normal.

Tan-yöf Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Chronomancy energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 244
  • Farmers: 356
  • Farm Laborer: 576
  • Hunters: 417
  • Milk Maids: 318
  • Ranchers: 160
  • Ranch Hands: 331
  • Shepherds: 356
    • Farmland: 487920 m2
    • Cattle and Similar Creatures: 30268
    • Poultry: 363216
    • Swine: 24214
    • Sheep: 1210
    • Goats: 242
    • Horses, Mounts, and Beasts of Burden: 12107

Craftsmen

  • Arms and Toolmakers: 237
  • Blacksmiths: 269
  • Bookbinders: 151
  • Buckle-makers: 159
  • Cabinetmakers: 252
  • Candlemakers: 417
  • Carpenters: 424
  • Clothmakers: 345
  • Coach and Harness Makers: 124
  • Coopers: 281
  • Copper, Brass, Tin, Zinc, and Lead Workers: 164
  • Copyists: 118
  • Cutlers: 101
  • Fabricworkers: 269
  • Farrier: 733
  • Furriers: 76
  • Glassworkers: 403
  • Gunsmiths: 272
  • Harness-Makers: 116
  • Hatters: 230
  • Hosiery Workers: 87
  • Jewelers: 139
  • Leatherwrights: 310
  • Locksmiths: 121
  • Matchstick makers: 189
  • Musical Instrument Makers: 180
  • Painters, Structures and Fixtures: 155
  • Paper Workers: 170
  • Plasterers: 170
  • Pursemakers: 201
  • Roofers: 126
  • Ropemakers: 117
  • Rugmakers: 113
  • Saddlers: 224
  • Scabbardmakers: 249
  • Scalemakers: 130
  • Scientific, Surgical, and Optical Instrument Makers: 79
  • Sculptors, Structures and Fixtures: 115
  • Shoemakers: 114
  • Soap and Tallow Workers: 440
  • Tailors: 896
  • Tanners: 155
  • Upholsterers: 180
  • Watchmakers: 157
  • Weavers: 336
  • Whitesmiths: 95

Merchants

  • Adventuring Goods Retellers: 84
  • Arcana Sellers: 84
  • Beer-Sellers: 165
  • Booksellers: 189
  • Butchers: 302
  • Chandlers: 302
  • Chicken Butchers: 331
  • Entrepreneurs: 121
  • Fine Clothiers: 327
  • Fishmongers: 310
  • Florists: 74
  • Potion Sellers: 195
  • Resellers: 576
  • Spice Merchants: 165
  • Wine-sellers: 263
  • Wheelwright: 186
  • Woodsellers: 116

Service workers

  • Bakers: 576
  • Barbers: 538
  • Coachmen: 175
  • Cooks: 605
  • Doctors: 260
  • Gamekeepers: 195
  • Grooms: 109
  • Hairdressers: 390
  • Healers: 341
  • Housekeepers: 318
  • Housemaids: 605
  • House Stewards: 417
  • Inns: 113
  • Laundry maids: 220
  • Maidservants: 403
  • Nursery Maids: 228
  • Pastrycooks: 432
  • Restaurateur: 605
  • Tavern Keepers: 484

Specialized Laborer

  • Ashworkers: 169
  • Bleachers: 112
  • Chemical Workers: 70
  • Coal Heavers: 252
  • In-Town Couriers: 257
  • Long Haul Couriers: 281
  • Dockyard Workers: 281
  • Gas Workers: 58
  • Hay Merchants: 101
  • Leech Collectors: 341
  • Millers: 275
  • Miners: 275
  • Oilmen and Polishers: 183
  • Postmen: 269
  • Pure Finder: 162
  • Skinners: 366
  • Sugar Refiners: 69
  • Tosher: 192
  • Warehousemen: 403
  • Watercarriers: 266
  • Watermen, Bargemen, etc.: 356

Skilled Laborers

  • Accountants: 158
  • Alchemist: 182
  • Clerk: 247
  • Dentists: 122
  • Educators: 341
  • Engineers: 178
  • Gardeners: 123
  • Mages: 93
  • Plumbers: 123
  • Pharmacist: 145
  • Professors: 53
  • Scientists: 90
  • Wizards: 52

Civil Servants

  • Adventurers: 117
  • Bankers: 166
  • Civil Clerks: 288
  • Civic Iudex: 133
  • Consultants: 79
  • Exorcist: 275
  • Fixers: 147
  • Kami Clerk: 214
  • Landlords: 226
  • Lawyers: 146
  • Legend Keepers: 201
  • Militia Officers: 807
  • Monks, Monastic: 356
  • Monks, Civic: 345
  • Historian, Oral: 281
  • Historian, Textual: 144
  • Policemen, Sheriffs, etc.: 247
  • Priests: 526
  • Rangers: 159
  • Rat Catchers: 182
  • Scholars: 195
  • Spiritualist: 228
  • Slayers: 68
  • Storytellers: 440
  • Military Officers: 448

Cottage Industries

  • Brewers: 345
  • Comfort Services: 465
  • Enchanters: 134
  • Herbalists: 140
  • Jaminators: 448
  • Needleworkers: 403
  • Potters: 192
  • Preserve Makers: 390
  • Quilters: 170
  • Seamsters: 637
  • Spinners: 378
  • Tinker: 128
  • Weaver: 302

Artists

  • Actors: 126
  • Architects: 47
  • Bards: 186
  • Costumers: 71
  • Dancers: 145
  • Drafters: 80
  • Engravers: 99
  • Fine Furniture Carpenters: 58
  • Glaziers: 128
  • Inlayers: 115
  • Musicians: 356
  • Painters, Art: 61
  • Playwrights: 126
  • Sculptors, Art: 105
  • Wood Carvers: 465
  • Writers: 448

Produce Industries

  • Butter Churners: 403
  • Canners: 356
  • Cheesmakers: 432
  • Ice Merchants: 53
  • Millers: 247
  • Picklers: 192
  • Smokers: 149
  • Stockmakers: 139
  • Tobacconists: 192
  • Tallowmakers: 302

45983 of Tan-yöf Med's population work within a Foundational Occupation.

65404 of Tan-yöf Med's population do not work in a formal occupation, but do contribute to the local economy. 9685 (8%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Tan-yöf Med was attacked by soldiers from another nation, with orders to raid Tan-yöf Med. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Tan-yöf Med lost 198 people, 124 livestock, and 90 buildings. The conflict ended after roughly 35, when members of Tan-yöf Med's militia enacted an operation to bring aid to another fighting force. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with pitched battle between both forces, which ended in defeat for Tan-yöf Med's forces. The war is remembered in legend by Tan-yöf Med's bards, historians, and legend keepers.

History